Corporate Promotions

StrayLight manufactures interactive cutting-edge Virtual Reality systems which are the heart of successful special event and on-premise promotions.

StrayLight’s VR systems can be rented or purchased. For special event rentals, StrayLight supplies the equipment for the events, content production, and event management and staffing services.

Through a simple 3 tier approach, StrayLight makes customizing Virtual Reality experiences affordable.

Level #1 - Renting an existing (or stock) VR Experience
The most inexpensive option to entertain your guests, while gathering a captive audience

Level #2 - Customizing an existing VR Experience
The most cost-effective means of conveying your message inside a Virtual Environment.

Includes the addition of logos, products, videos, characters and other specific marketing messages into an existing VR adventure.

3D-XTC Semi-Custom

Virtual Theater Semi-Custom

Level #3 - Production of a fully custom designed VR Experience

The most effective way to integrate your marketing campaign with VR entertainment.

Includes a complete custom production designed around your marketing campaign.


StrayLight works with their clients through all phases of the development process; forming creative designs, producing custom software, manufacturing hardware, delivering systems, and providing technical training and support.

Most importantly, StrayLight helps clients choose the most effective VR application to meet their marketing needs such as: elevating brand awareness, reinforcing a corporate image, increasing trade show booth traffic, increasing sales leads, providing unique entertainment, and attracting media attention.

Virtual Reality Games

Based on StrayLight’s existing game templates, StrayLight has developed semi-custom Virtual Reality experiences for many Fortune 500 companies. These interactive games are played on StrayLight’s proprietary 3D-XTC platforms, and are very affordable to design compared to the development costs for a fully-customized VR experience. StrayLight has developed Virtual Reality games built on specific brands, industries, and services, for use in trade shows, promotions and sampling tours. Inside the Virtual Reality games, players wear high-end Virtual Reality helmets and are in complete control of where they look and what they do, using sophisticated Virtual Reality tracking technology. Inside this artificial 360° computerized world, clients capture 100% of the player’s attention. From racing through the blood stream to sanitizing bacteria-ridden pipes, StrayLight’s Virtual Reality games can be adapted to almost any industry!




Promotional Tours

Trade Shows

Royal Caribbean Cruise Lines - Virtual Voyager

Family Practitioners Show - Two StrayLight Promotions

IBM Magna-Scope Tours

Accupril Medication - VR Game to Fight Hypertension

PGA Virtual Theater For Kraft Foods

Delano Technology at Internet World With StrayLight's Games

Danzka Vodka Worldwide Promotion

Nabisco’s VR Game: “Snack Attack” – FMI 2000


“EVOLUTION” - New Production At NADA 2000

After Shock Global Expansion

Interactive Trip Through The Bloodstream - Zantac 75

Spring Break Kick-Off ‘96

Frontier Communications - Liquid Bandwidth


Chase Bank - Virtual Currency

Part 2 - The Barrel Tour Continues

LTX - 4 Promotions In 3 Months & More To Come

Historical Retrospective - Barrel Tour ‘95

Motorola - VR Increases Booth Traffic

"Rewards by Design" Virtual Theater Article

Virtual Bacteria Obliterated In "Operation Matrixx" For Ecolab

"One Virtual Night In Bangkok" Article

AT&T Wireless - 3D Virtual Theater

ITT Educational Services - 60 Theater Tour

Steel Recycling Institute - "Steel Quest"


Hoechst Celanese - "An Automotive Adventure"




26 Seat Virtual Theater

100% Uptime At Expo '98 World's Fair

"Marketing in Cyberspace" Article

Magna-Scope Theater At Expo '98 World's Fair

American Hotel and Motel Association - "Hotel 2020"

First VR Attraction At Disney World

SIGGRAPH - "Upon Further Observation"


Custom Theater Productions - Highlights


"Rewards by Design" Virtual Theater Article